Designing productsOwning outcomes

7+ years in the game — designing products, then owning them. Still obsessed with turning messy problems into simple flows.

How I Work

I love building products end to end, but even more, I love when the right thing ships

Products first, screens second

I start from the business goal and the user's problem, then design backwards — so every screen exists for a reason.

Writing the requirements, not just the screens

I turn ideas into clear specs, acceptance criteria, and scoped tickets developers can build from without guessing.

Sketching, wireframing, polishing

I take flows from first sketch to dev-ready UI — and stay hands-on with the details until it ships.

Testing what ships

I run UAT against the requirements I wrote, so what reaches users matches what we promised.

Selected Work

Design and product ownership, in practice

Msool

From management tool to booking business

Product Owner · May – Sep 2026

Msool direct booking website for a host, shown on tablet and phone.

Banzeeni

From two apps to one system

Senior Product Designer · Feb – Oct 2023

Banzeeni customer app and pilot app home screens, shown on two phones.

WatPay

From transfers to total control

Product Designer · Oct 2021 – May 2022

WatPay — payments platform shown on tablet and phone

Aesthetic Me

From guesswork to the right fit

Product Designer · Oct 2021 – Jun 2022

Aesthetic Me web storefront with AI search, and the app home, shown on tablet and phone.

Beyond Design

Where product ownership meets design

From designer to owner

Promoted to Product Owner after proving I could carry features from idea to release — not just design them.

Trade-offs, decided

I prioritise what ships and what waits, then defend the call to the team with the reasoning written down.

Decisions, documented

I keep the team aligned by turning discussions into documented decisions — not buried chat messages.

Bridging business and build

I sit between business vision and engineering reality — and translate both directions.